Wednesday, October 03, 2007

Gustikk's Army Rating

This, as you may have seen, is my army rating system; it can also be helpful in finding areas for consideration. Since you look like you have an army that can be rated though, let's take a look and see what we find. Below is the criteria I will be rating on:

1-Background Some info about the army, enemy, theatre and strategy
2-Composition Weighted distribution amongst FOC slots
3-Utility Units are suited to their task/not overupgraded
4-Flexibility Army shows variety and units are versatile
5-Ingenuity Combos and backup plans have been considered

There are ten points available.
Those rated earn the following score in each field:
0.0: Little thought given to addressing this area
0.5: Moderate thought given to addressing this area
1.0: Thorough thought given to addressing this area
Maximum score is a five; a good list will get a 3 or higher.


Sample Army

HQ

Autarch Borghese - 82pts
Power Weapon, ASC

He Joins One of the direavenger squads and lends a little CC Protection to them as well as extra shots.

Farseer Verle Bahne - 123pts
Jetbike, Runes Of Warding, Mind War, Singing Spear

He is here as a mobile anti tank unit and also to remove lascannons and other heavy weapons from my opponents squads.
I tend to play against a high amount of psykers so the runes are always needed.

Troops

Dire Avenger Squad (9+1 units) - 152pts
Exarch
Dual ASC, Bladestorm
Waveserpent - 140pts
Twin-Linked Shuriken Cannon, Shuriken Cannon, Vectored Engines, Spirit Stones.

Dire Avenger Squad (9+1 units) - 152pts
Exarch
Dual ASC, Bladestorm
Waveserpent - 155pts
Twin-Linked Scatterlaser, Shuriken Cannon, Vectored Engines, Spirit Stones.

These Squads will basically move up using cover and each other to prevent assaults and shoot the $%& outta anything that they need to.

Fast Attack

Swooping Hawks (5+1 units) - 168pts
Exarch
Hawks Talon, Intercept, Skyleap.

I use this generic squad for both tank hunting and anti light infantry.
cause i never know who i will play i need to be ready for anything.

Warp Spiders (5+1 units) - 184pts
Exarch
Dual Deathspinners, Powerblades, Withdraw, Surprise Assault.

I love using these Guys, and they suit my style of play.
I use them as a jack of all trades seeing as they can hurt almost everything in the game.

Heavy Support

Fireprism - 170pts
Prism Cannon, Shuriken Cannon Upgrade, Holofield, Spirit Stones.

Fireprism - 170pts
Prism Cannon, Shuriken Cannon Upgrade, Holofield, Spirit Stones.

These guys i try and hide and use their range to not allow any return fire.
difficult i know but it is do-able.

Thats 1496pts and 38 models


Army Rating

Background: .5
You know the sort of list you are looking for [shooting mech], and you want to be able to face any opponent comfortably. Additionally, you have a bit of info about what you are not looking for [dedicated cc units]. Each selection you have made includes some reasoning as to why you have made it. Since you are including named characters, some of your fluff might be helpful; additionally, a little bit about what you hope to accomplish with said army [such as winning tourneys, conversion work, avoid new model purchases, etc] might be helpful information.

Composition: 1
You have a good distribution of selections from across the FoC. You also have a fair mix of units, considering you do not want dedicated CC units; however, it may still be wise to consider CC in your shooting units to balance the roles of your squads a little bit more. At the same time, one or two more instances of something that can handle armor > 12 would be a good consideration. You do a good job of sticking to your theme and working within that framework.

Utility: .5
Heavy Support: Dual fireprisms are always nice to see, but yours are at a slight conflict with your intended usage. Those shuriken cannons require closing somewhat with an enemy while you state you intend to keep them as far away as possible. Vectored Engines may prove more useful here, as it will enable the prisms to keep firing a little longer, and if one loses firing lanes due to immobilisation it can still link shots with the other. While the ShCannon upgrade can be useful it generally will not serve you well if you intend to hide as much as possible.

Troops: Twin Avengers of Fury fit nicely to a shooting force and will punish their enemies with many shots. The serpents are kitted to add to this flurry, but in their forward role, points spent on the scatterlaser may not be so well-invested. It comes at a considerable price increase which could in theory be put to better use elsewhere, as your serpent will generally be closer to enemy squads than the Avengers dismounting from it and a s a result, the ShCannons should always have range.

Elites: N/A

HQ: While the Farseer has two conflicting abilities [spear/mindwar], his role at taking out single targets which otherwise prove very difficult to eliminate in the forms of combat HQ's or enemy tanks will be very appreciated in this list. The Avenger Autarch, on the other hand, is packing a pricey just-in-case weapon without proper support from other elements of this list. It would be better to take advantage of his shooting capabilities.

Fast Attack: Two versatile units, the swooping hawks and the warp spiders, capable of performing several roles. In a shooting list skyleap makes more sense on the AT hawks as you will want them to escape from targets that entangle them in combat, opening the unit up for assault, but generally they will not last that long if they get hit - skyleap may be overburdening a unit which can perform most roles you are likely to assign the unit without it. The warp spiders are built for a forward role and will prove a nuisance, but if designed to assault an enemy the DS option may not be the best.

A little more info as to overall strategy could alter these comments somewhat, but several upgrades look a little lavish.

Flexibility: .5
From a redundancy consideration you have many units that can swamp an enemy with incoming fire and should be able to beat most armored troops with quantity of wounds. You have multiple instances of key units, and you support them with squads that are not likely to get in their way. While you have a good degree of flexibility within your theme, you will be hard-pressed outside of it as you do not have a good answer for assault when an enemy forces it upon you [and many will]. Additionally, a little more AT/anti-monster stopping power would be nice to see - a little more would be enough.

While the bladestorm can be nice, I would actually consider the diresword for the Avengers, as you will be able to connect a little better with the Autarch's powersword, and that on the warpspiders, giving you some way to bail these two squads out of combat. The Autarch could use a fusion gun for tank-hunting, or mandiblasters for extra attacks. Your troop squads, while workhorses, will be your weakest link, as they don't really present much threat to an enemy in combat yet permit a way out of your shooting phase; something to bail them out would be useful. A little more strategic info could help here; there are other ways to keep them out of combat than just answering for it with your unit selections, so change might not be necessary.

Ingenuity: 0
Some strategic info is given, but there is not much in place for backup plans - either you will pull off your strategy or you won't; and if you don't things may head downhill rather quickly. You have considered your units in relation to themselves, but not as much in relation to each other. You are adopting a sort of gunline approach to a mechanized list - thinking about the dynamics of a gunlie army and then adding the strengths of a mech force may be a good way to improve your strategy overall. More thought could be given to this area.

Summary:
Background: .5
Composition: 1
Utility: .5
Flexibility: .5
Ingenuity: 0
Total Score: 2.5

Some improvement needs to be done overall when describing how you intend to field your units, especially in relation to each other. This is especially the case as you are fielding a low-model count army which will underperform in both your assault phase as well as your opponents. While you are working within the framework of a shooty-mech force and intentionally avoiding dedicated CC a little non-dedicated CC may still prove useful. Some of your upgrade selections are not entirely necessary, while some others could be included to round out your units a little more.

Some specific suggestions for this army list would be to either bump the autarch up or down - being a versatile figure if you give him different weaponry, or inexpensive if you just take the Avenger catapult. Consider dropping the ScLaser on the waveserpent for more extra points. Consider removing skyleap as it will detract from your hawk's battlefield capability more than add to it. Consider removal of short ranged cannons from fire prisms that will be staying far from the enemy. Then add VE to the fireprisms.

Next, if keeping the powersword on the Autarch I would add direswords to the Avengers. You might also want to consider removing surprise assault from the spiders and adding a poweersword to the hawks if keeping the power weapons, as now you can potentially hit back in a pinch through combined assaults. This could help bolster combat abilities a bit.

Otherwise, I would prefer to see you lose the sword from the Autarch and the spiders as well and sink those points with the others left over from above into pricier main guns on the serpents [for tank roles] and consider a fusion gun on the Autarch [so he can bail the Avengers from the threats they simply can't handle, such as tanks]. This is the sounder option, and fits a little better with your theme.

Monday, October 01, 2007

Eldar Army - 1500 pts (Omega)

Falcon w/ scatterlaser, shuricannon, holofield, stones, vector engines - 205
Falcon w/ scatterlaser, shuricannon, holofield, stones, vector engines - 205
Falcon w/ scatterlaser, shuricannon, holofield, stones, vector engines - 205

9 Dire Avengers + 1 Exarch w/ bladestorm - 147
Serpent w/ scatterlaser, stones - 125

10 Storm Guardians w/ flamer (x2) - 92
1 Warlock w/ destructor - 35
Serpent w/ scatterlaser, stones - 125

10 Guardian Defenders w/ scatterlaser - 95
1 Warlock w/ shining spear, embolden - 33
Serpent w/ scatterlaser, stones - 125

Farseer w/ jetbike, singing spear, doom - 113

Total: 1505 pts.

Saturday, September 29, 2007

Eldar Army - 1750 pts


HQ
Autarch w/ jetbike, laserlance, mandiblaster - 155

Elite
6 Fire Dragons - 96
6 Fire Dragons - 96
5 Harlies + 1 Shadowseer w/ kiss(x6) - 162

Troops
5 Pathfinders - 120
10 Dire Avengers - 120
Serpent w/ shuricannon (x2), stones, vector engines - 140
10 Dire Avengers - 120
Serpent w/ shuricannon (x2), stones, vector engines - 140

Heavy Support
Falcon w/ scatterlaser, shuricannon, holofield, stones, vect engines - 205
Falcon w/ scatterlaser, shuricannon, holofield, stones, vect engines - 205
Falcon w/ scatterlaser, shuricannon, holofield, stones, vect engines - 205

Total: 1754 pts.

Wednesday, September 26, 2007

Eldar Army
- Core Units -


HQ
Autarch w/ jetbike, laserlance, mandiblaster - 155

Elite
6 Fire Dragons - 96

6 Fire Dragons - 96

5 Harlies + 1 Shadowseer w/ kiss(x6) - 162

Troops
5 Pathfinders - 120

9 Dire Avengers + 1 Exarch w/ bladestorm - 147
Serpent w/ tl scatterlaser, stones - 120


Heavy Support
Falcon w/ scatterlaser, shuricannon, holofield, stones, vect engines - 205

Falcon w/ scatterlaser, shuricannon, holofield, stones, vect engines - 205

Falcon w/ scatterlaser, shuricannon, holofield, stones, vect engines - 205

Total: 1511 pts.

Sunday, September 23, 2007

Battle Report

Today, Cleanse, 1500 pts, Gamma level, vs. Martin's Necrons (Old Skool models). Two `power gamers', no regrets.

Eldar Army
Autarch w/ jetbike, laser lance, reaper launcher
2x 6 Fire Dragons
6 Harlies incl. Shadowseer w/ kiss (x6)
10 Dire Avengers incl. Exarch, Serpent
5 Pathfinders
3x Falcons

Necrons Army
Necron Lord w/ orb, veil
Necron Lord w/ orb and whatnot
10 Warriors
10 Warrors
10 Immortals
5 Destroyers
Monolith

Deployment


D I W2 W1 M
xxxxxxx

xxxPxxxx

F F A F Serp

Two large buildings, one in my deployment zone, the other in the center, used be the Necron player to hide is forces.

First Turn:
The Autarch commanded the Eldar forces to stay calm...

Necron started the game, moving the Monolith forward, teleporting one Warrior squad incl Lord through the Monolith, taking the Pathfinders under fire. One casualty, but the Pathfinders holded their ground. The other Lord teleported the Immortals to the left of the building in the Eldar's zone, taking the nearest Falcon under heavy fire - the pulse laser was reported to be defect.

The Autarch ordered 6 Fire Dragons, the Harlies, and the Dire Avengers to disembark from their (stationary) transports in order to take on the Immortals. The Immortals came under heavy fire, got decimated and charged by Harlies, Dire Avengers, and Autarch. All 10 Immortals fell into the dust, the Lord fell back and died... At the same time, the Pathfinders downed one Destroyer pinning the squad, while the armada of skimmers moved to the left and shot the 2nd Lord's Necron squad. With a few downed, the initiative was taken by the Necrons again.

Second Turn:
The Monolith moved forward, with the Lord and his Warriors teleporting through it once again, while the 2nd Warrior squad hid in the centre building to shoot the closest Falcon. The Monolith took all squads within 12'' under fire, nothing critial as the Harlies and the Dire Avengers consolidated into the building, while the Autarch lost one wound. Disappointing round...

The Autarch again commanded his forces to put the pressure on the Necrons. For this, the disembarked Fire Dragons came into range of the Monolith shooting it. Surprisingly, one melta shot took that damn thing down. The Autarch and the Dire Avengers approached the Warrior squad incl the Lord, while the three Falcons took on the 2nd Warrior squad in the building, and the Serpent shot the Destroyers. One Destroyer down, a few casualties in the 2nd Warrior squad, while the Autarch charged the decimated Warrior squad incl Lord. The Autarch performed amazing, the Necrons incl Lord fell back and got wiped out.

Third Turn:
After the dust cleared, there were 12 Necrons on the battle field, 8 Warriors and 4 Destroyers. The Destroyers moved up to shoot down the Autarch. Sadly, the Autarch fell. The Warriors in the building couldn't damage the closest Falcon.

It is said that the Necrons disappear when they face heavy casualties (here 8 remaining Necrons). The Necron player surrendered, with the Eldar army almost intact. The Necrons disappeared and the Eldar while claiming victory lost one of their best Warriors...

Friday, August 17, 2007

Chrono's Eldar Army - 1700 pts

Farseer (HQ) 110
Jetbike
Doom
Witchblade
Howling Banshees (Elite) 286
8 + exarch
executioner
Serpent
2 x Shuricannons + spirit stones
Fire Dragons (Elite) 280
10
Serpent
2 x Shuricannons + spirit stones
Fire Dragons (Elite) 80
5 man unit
Dire Avengers (Troop) 260
8 + exarch
2 Dire shuri catapults + Blade storm
Serpent
2 x Shuricannons + spirit stones
Dire Avengers (Troop) 260
8 + exarch
2 Dire shuri catapults + Blade storm
Serpent
2 x Shuricannons + spirit stones
Fire Prism (Heavy) 115
Fire Prism (Heavy) 115
Falcon Grav Tank (Heavy) 195
2 x Shuricannons, Pulse Laser, spirit stones,
vectored engines, holofield
Total Army Cost: 1701
Models in Army: 48

Hello everyone. Well there is the list. I think it is pretty obvious that the factor in this army that may catch the enemy off guard is the massive amounts of tanks. I understand if someone is geared to anti tank this list may have trouble.. but for now lets assume the opponents army is not tailored to his list, since it won't be. I have personnaly never use more than 4 eldar tanks in 1 game, so 7 is a big increase.

Tactics for units are as follows:
Farseer: cast doom on units to help out dire avengers and banshees
Banshees: combat, though unsupported. this army is going to try and stay out of combat if possible, it is just a unit that can be used if need be. to maybe help another unit that got accidentally caught in combat. especially the 10 man fire dragon unit, since they don't have the range to stay away from assualt.. so banshees can step in the way.
Fire dragons x10: Kill big monsters, termis/big units, or just marine units. And if need be.. anti tank.
Fire dragons x5: Ride in falcon and bust tanks far away.
Dire avengers: Swarm control, and weaken squads.
Fire prisms: Anti HAEVY tank + anti troop
Falcon: Commited transport for dragons to tank bust... not really gun ship.
All the waver serpents: Bust light vehicles, and support units.

The main problems i can see so far are as follows:
1) Hiding tanks on first turn. I play with lots of cover.. but 7 tanks is a lot.
2) Heavy combat armies... though maybe not so much. If i stay in my transports i don't have to get into combat.. and i can out maneuver a lot before committing to exposing all my units.

Wednesday, August 15, 2007

Eldar Army (CoD) - 1500 pts

HQ - 113
Farseer w/jetbike, doom, spear - 113

Elite - 324
5 Harlies + 1 Shadowseer w/ kiss (x6) - 162
5 Harlies + 1 Shadowseer w/ kiss (x6) - 162

Troops - 399
10 Storm Guardians w/ flamer (x2) + 1 Warlock w/ destructor - 127
10 Guardians w/ scatterlaser + 1 Warlock w/ destructor - 125
9 Dire Avengers + 1 Exarch w/bladestorm - 147

Fast Attack - 252
9 Warp Spiders + 1 Exarch w/ withdraw, tl web - 252

Heavy Support - 410
Falcon w/ shuricannon, scatterlaser, stones, holofield, vect engines - 205
Falcon w/ shuricannon, scatterlaser, stones, holofield, vect engines - 205

Total: 1498 pts.

Monday, August 13, 2007

Red Ravens II - 2000 pts Mega Battle

HQ
Master Commander w/ jump packs, iron halo, terminator honours, twin lightning claws, frags - 166

Lord Inquisitor w/ bolt pistol, daemon hammer - 286
Familiar, 2 Mystics, 3 Acolyths w/ stormshields, 3 Combat Servitors - (147)
Rhino w/ armour, smoke

Elite - 360
5 Terminators w/ heavy flamers (x2) - 220

Dreadnought w/ assault cannon, venerable, heavy flamer, armour - 140

Troops - 370
5 Marines w/ plasma gun + 1 Vet Serg w/ power fist - 185
Rhino w/ armour, smoke

5 Marines w/ plasma gun + 1 Vet Serg w/ power fist - 185
Rhino w/ armour, smoke

Fast Attack - 480
7 Assault Marines w/ plasma pistol (x2) + 1 Vet Serg w/ power fist, furious charge - 240

7 Assault Marines w/ plasma pistol (x2) + 1 Vet Serg w/ power fist, furious charge - 240

Heavy Support - 405
Predator Annihilator w/ hb sponsons, armour - 135

Predator Annihilator w/ hb sponsons, armour - 135

Predator Annihilator w/ hb sponsons, armour - 135

Total: 2067 pts.

Saturday, August 11, 2007

Red Ravens - 2000 pts Mega Battle

HQ
Epistolary w/ terminator armour, storm shield, fury of the ancients, veil of time - 169
5 Terminators w/ assault cannon (x2) - 240

Elite
5 Terminators w/ assault cannon (x2) - 240

5 Terminators w/ assault cannon (x2) - 240

Dreadnought

Troops
5 Marines w/ flamer (x2) - 121
Drop pod

5 Marines w/ flamer (x2) - 121
Drop pod

5 Marines w/ melta (x2) - 130
Drop pod

5 Marines w/ melta (x2) - 130
Drop pod

6 Scouts w/ sniper rifle (x6) - 108

Fast Attack - 480
2 Tornados - 160

2 Tornados - 160

2 Tornados - 160

Heavy Support


Total: 1979 pts.

Thursday, August 09, 2007

Eldar Army (Megabattle) - 1500 pts

HQ
Farseer w/ jetbike, doom - 110

Elite
5 Harlies + 1 Shadowseer w/ kiss (x6) - 162

5 Harlies + 1 Shadowseer w/ kiss (x6) - 162

5 Harlies + 1 Shadowseer w/ kiss (x6) - 162

Troops
5 Pathfinders - 120

5 Pathfinders - 120

Fast Attack
Vyper w/ shuricannon (x2) - 60

Heavy Support
Falcon w/ scatterlaser, shuricannon, holofield, stones, vect engine - 205

Falcon w/ scatterlaser, shuricannon, holofield, stones, vect engine - 205

Falcon w/ scatterlaser, shuricannon, holofield, stones, vect engine - 205

Total: 1501 pts.

Wednesday, August 08, 2007

Eldar Army - Core Units

HQ
Autarch w/ jetbike, laserlance, mandiblaster - 155

Elite
6 Fire Dragons - 96

6 Fire Dragons - 96

5 Harlies + 1 Shadowseer w/ kiss(x6) - 162

Troops
5 Pathfinders - 120

5 Pathfinders - 120

Heavy Support
Falcon w/ scatterlaser, shuricannon, holofield, stones, vect engines - 205

Falcon w/ scatterlaser, shuricannon, holofield, stones, vect engines - 205

Falcon w/ scatterlaser, shuricannon, holofield, stones, vect engines - 205

Total: 1364 pts.

Remaining points: 1750 - 1364 = 386 pts.


1. Add-On Configuration:

9 Dire Avengers + 1 Exarch w/ bladestorm - 147
Serpent w/ tl scatterlaser, stones - 120
Total: 262 pts (+ 124 pts)

Vyper w/ shuricannon (x2) - 60

Vyper w/ shuricannon (x2) - 60

Total: 382 pts (+4 pts).

Sunday, August 05, 2007

Meat Shield's 2000 Pts Eldar Army

Farseer, SS, Jetbike, Doom, Guide, Spirit Stones.
(153)

Elites

5 Harlequins, Troop Master
Shadowseer
4 Harlequins Kisses
(156)

9x Howling Banshees
1x Exarch, Executioner.
Wave Serpent, TL Scatter Laser, Spirit Stones.
(307)

Troops

9x Dire Avengers
1x Exarch, Two Shuriken Catapults, Blade Storm
Wave Serpent, TL Scatter Laser, Spirit Stones
(277)

9x Dire Avengers
1x Exarch, Two Shuriken Catapults, Blade Storm
Wave Serpent, TL Scatter Laser, Spirit Stones
(277)

Fast Attack

8x Warp Spiders
1x Exarch, 2 Death Spinners, Withdraw.
(208)

2x Viper, Two Shuriken Cannons
(120)


Heavy Support

Falcon, Dual Shuriken Cannons, Holo-Field, Spirit Stones.
(175)

Fire Prism, Holo-Field, Spirit Stones
(160)

Fire Prism, Holo-Field, Spirit Stones
(160)


Comes to 1993 total. Harlies go in Falcon. __________________

Saturday, July 28, 2007

Eldar Army - 2000 pts

Friday, June 01, 2007

At the weekend, I entered a monthly local tourney with 8 players. The tourney level was Gamma and played with 1500 pt armies.

This time, I played my Eldar army led by an Autarch on jetbike, 2 Pathfinder squads, 1 Harlequin troupe, 1 small Fire Dragon squad mounted in a Serpent, 1 Shining Spears squadron, 2 Fire Prisms, and 1 Falcon.

The favourites were Andy with mech Tau, Jo with Necrons, and me. The other armies were Eldar (x2), Black Templars, Slaanesh, and Black Legion.


First game was Recon against Andy’s mech Tau. He had 3 Hammerheads, 3 Devilfishes with Tau Warriors, 2 HQs, 2 Piranhas, and 3 Crisis squads.

I had first turn and shot down 1 Hammerhead, 1 Piranha (immobilized), and 1 Devilfish. Falcon and Serpent advanced on one flank, Spears boosted behind cover in the centre, while Prisms stayed back. His return fire stunned one Prism, nothing critical. Next turn, Fire Dragons disembarked destroying another Devilfish while the Falcon advanced. Spears boosted into his end zone close to the Fire Dragons. Second Piranha crashed, too. The Prisms repositioned to leave one flank blank (negating concentrating Crisis fire). His return fire killed the Dragons and the Spears fell back, while one Prism got destroyed. In my turn, Falcon downed last Devilfish, with Harlies disembarking (stationary Falcon) killing Warriors and Crisis left and right. The game was almost over for him with one Crisis squad remaining plus 2 Hammerheads on one flank. I won by +700 pts.


Second game was Cleanse vs. newbie Eldar army written by store owner, Simon, philosopher and business man: 2 Prisms, Falcon with Harlie troupe, Pathfinder squad, Dire Avengers, Swooping Hawks, Vyper, Farseer, and Avatar. Luckily, I could choose the quarter so that most of his army was left in the open.

I had first turn and shot down the Falcon (immobilized), the Harlies had to disembark, and one Prism was stunned. In his turn, the Avatar advanced with the DAs plus Farseer in his fearless bubble. My shooting was really crap during the whole game so that I will not report on this. My Spears charged his Pathfinders annihilating them, while the Serpent and Falcon slowly advanced. He stunned one of my Prisms again while the Harlies aimed at my Pathfinders on one side, and the Avatar advanced. Then my Spears charged the DAs and my Harlies the Avatar. The DAs survived the charge (decimated) but the Avatar was dead (meat). Next turn the Harlies knocked out the DAs with the Farseer surviving, while his Harlies got killed by a template from my Fire Prism. His Swooping Hawks struck deeply but bounced towards my Autarch. He charged them and wiped them out: 5 hits, 5 wounds, 5 dead Hawks. My Dragons disembarked to take on one of his Prisms and the Prism got immobilized. At the end it was a massacre, he had one Prism intact, Falcon plus 2nd Prism immobilized, while most of my army was intact.


Third game was Seek and Destroy vs. Jo’s Necrons, a nightmare. He had Lord w/ orb and veil, 2 Necron Warrior squads, 8 Immortals, 3x4 Destroyers, and 2x1 Heavy Destroyers.


Deployment was like this, he refused one flank:

4 D I 4 D 4D
N L N HD HD
**** ******


****
****
FP FP ** P*** ***P**
SS A Fal
Serp


I had first turn and managed that one Warrior squad fell back, downed several Warriors and downed all 4 Destroyers in the centred squad. One came back and joined the right hand squad. Warriors regrouped, of course. His shooting was disappointing, loosing one or two Pathfinders. Next turn the Dragons disembarked from the Serpent to kill one HD while the Serpent killed the other. Falcon downed a few Destroyers. Spears and Autarch moved behind the centre height 3 piece ready for next turn charge. Prism downed a few Warriors. His Lord teleported close to the Dragons aiming to kill them, while his Immortals advanced to take on the Serpent. But the Immortals’ Gauss weapons couldn’t get their job done. Next turn the Prism killed with the S6 pie plate all but Lord and 1 Warrior, and these remnants got charged by the Harlies killing them. The Lord came back, of course. The Harlies got smashed despite the Shadow Seer by the Immortals and the Autarch and Spears charged the 4 Destroyers plus the 2nd Warrior squad at the centre. This cc went on until the end of the game, the Autarch survived while the Spears got killed. At the end it was a draw, with slight advantage for me, +140 pts, but still a draw.

So I ended up 2nd, with Jo’s Necrons first and Andy’s mech Tau third.


Summary: I was really pleased with the performance of my army. My Spears normally struggle as I usually roll badly when it comes to a morale check. Autarch and Pathfinders are both an asset in this army, as are the Fire Dragons and the Harlies. Cannot decide what heavy support combo is more effective: 2 Prisms + 1 Falcon, or 3 Falcons. After this tourney the tendency goes to the first combo.

Friday, April 06, 2007

Eldar Army - 2000 pts

HQ - 235
Autarch w/ jetbike, laserlance, mandiblaster - 130
Farseer w/ jetbike, doom - 105

Elite - 420
5 Harlies + 1 Shadowseer w/kisses - 162
5 Harlies + 1 Shadowseer w/kisses - 162
6 Fire Dragons - 96

Std - 240
5 Pathfinders - 120
5 Pathfinders - 120

FA - 450
4 Shining Spears + Exarch w/ withdraw, skilled rider - 225
4 Shining Spears + Exarch w/ withdraw, skilled rider - 225

Heavy - 615
Falcon - 205
Falcon - 205
Falcon - 205

Total: 1960 pts.
Red Ravens Force - 2000 pts

HQ - 709
Epistolary w/ terminator armour, storm shield, fury of the ancients, veil of time - 169 pts
4 Terminators w/ assault cannon (x2) - 200 pts

Codifier w/ terminator armour, storm shield, fear of darkness - 140 pts
4 Terminators w/ assault cannon (x2) - 200 pts

Elites - 720
5 Terminators w/ assault cannon (x2) - 240 pts

5 Terminators w/ assault cannon (x2) - 240 pts

5 Terminators w/ assault cannon (x2) - 240 pts

Std - 185
5 Scouts w/ sniper rifle, heavy bolter - 90 pts

5 Scouts w/ sniper rifle, missile launcher - 95 pts

FA - 0

Heavy - 405
Predator Annihilator w/ heavy bolters, armour - 135 pts

Predator Annihilator w/ heavy bolters, armour - 135 pts

Predator Annihilator w/ heavy bolters, armour - 135 pts

Total:
2019 pts
Toughest Lists

CODEX SPACE MARINES: 6 Dreads and 9 Tornados

CODEX SPACE MARINES: 2 Scout Units AND 5 Terminator Pods

CODEX CHAOS IRONWARRIORS: 9 Obliterators and 4 Ordinance

CODEX NECRONS: 15 Destroyers 3 Monoliths 2 Destroyer Lords

CODEX ELDAR: 3 Super Falcons and 4 Super Waveserpents

CODEX CHAOS EMPERORS CHILDREN: 50 Fearless Tank Hunter Sonic Blaster Marines and Siren Prince

CODEX IMPERIAL GUARD: Afriel Strain 2 Basilisks 20 Lascannons 30 Roughriders 100 models

CODEX DARK ELDAR WYCHES: Webway Portals; 50+ mounted wyches; Archon, 3 Ravagers

CODEX IMPERIAL GUARD DOCTRINES: 40 Infiltrating lascannons.

GT Army - March23/24, 2007

Craftworld
Lassi Lantar Laurië
(Leaves Fall Golden)



Lassi Lantar Laurië is a small Craftworld that holds close ties with several Exodite worlds. These ties are based on barter trade, arms trade, and advanced technology transfer since Exodite worlds are generally known to be backward and rustic compared with the Eldar Craftworlds. Exodites often find themselves coming into conflict with the Imperium and Orks who try to settle their planet. In times of dire need, the Craftworld sends its warriors for protecting their Exodite brethren. To this end, the Craftworld also fosters loose connections with the Harlequins, sworn enemies of Chaos.

The warriors of Lassi Lantar Laurië favour rapid attacks and moving with high speed into battles. Therefore, the Craftworld’s signature unit is the Eldar Jetbike squadron. Secret intelligence service on Exodite planets is mainly provided by reconnaissance units, Rangers and Pathfinders. One often encounters Shining Spears as a spearhead of assault accompanied by tanks like heavily armed Falcons carrying Harlequins and Aspect Warriors. A spearhead assault is usually commanded by an Autarch, the most experienced Eldar warrior familiar with all aspects of warfare.

The main colour of Lassi Lantar Laurië is green as the Craftworld warriors often encounter themselves fighting on jungle Exodite planets.

In the current conflict, a small raiding force named Nehtë Wenya (Green Spearhead) led by the Kano Taura (Mighty Commander) Autarch Falúndhir Voronda (Falundhir, the Faithful) fiercely aids the Exodite home world Tavast Nítë (Moist Woodlands) against Imperial attacks.





Eldar Raiding Force
Nehtë Wenya



Autarch Falúndhir Voronda (the Faithful), jetbike, mandiblaster, laserlance, reaper launcher

Harlequin troupe
5 Harlequins, kisses
Shadowseer Malnir, Faira Nécë (the Pale Phantom), kiss

6 Fire Dragons

5 Fire Dragons

5 Pathfinders

5 Pathfinders

Jetbike squad
3 Jetbikes, shuricannon
1 Warlock Nundhir, Aávë Ehtyar (Blessed Spearman), destructor, singing spear

Shining Spear squad
2 Shining Spears
1 Exarch Sanhir, Saila Ehtyar (Wise Spearman), shuricannon

Shining Spear squad
2 Shining Spears
1 Exarch Denthir, Calima Ehtyar (Bright Spearman), shuricannon

Falcon (scatterlaser, shuricannon, holofield, spirit stones, vectored engines)

Falcon (scatterlaser, shuricannon, holofield, spirit stones, vectored engines)

Falcon (scatterlaser, shuricannon, holofield, spirit stones, vectored engines)

Languages: English/Quenya. Insignia: Tier Cormar.

Monday, February 12, 2007

Lee's GT Eldar Army - 1500 pts

hq
autarch
jump generator power weapon fusion gun total 115pts

troops
ten storm guardians two fusion guns
wave surpent twin bright lances
shuriken cannon vectored engines
total 257pts

troop 2
ten storm guardians two fusion guns
wave surpent twin bright lance
shuriken cannon vectored engines
total 257pts

elites
six fire dragons 96pts

six harlequins
harlequins kiss
troupe master total 148pts

fast attack
vyper two shuriken cannons total 60pts
vyper two shuriken cannons total 60pts
vyper two shuriken cannons total 6opts

heavy support
falcon pulse laser
two shuriken cannons
holo fields vectored engines
total 185pts

falcon pulse laser
two shuriken cannons
holo fields vectored engines
total 185pts

well tell me what you think i have 77pts left to spend

--------------------------------------------
Comment:

1. I don't really see the tactics in this list. Unless you're just planning on hiding your storm guardians in wave serpents for the entire game and rack up points with your heavy tanks (your vypers will die early on). If that's the case then you're just giving away VP's by taking dragons and clowns. And most armies at a GT will have enough heavy weapons to eventually bring down at least one of your tanks.

I would really reconsider your troops choices and your HQ. The warp generator is not a ideal piece of equipment on a lone autarch; you need spiders to take with him. Since he has a power weapon, you may as well give him a scorpion helmet while you're at it.

Oh, and no spirit stones on your holofield tanks is like having cake without ice cream.

2. I think that 1. is onto something here, this list does not gel together particularly well.

Autarch, if you are giving him a warp generator then you really a need a squad of Warp Spiders to keep him company. Otherwise if you roll a double for his second move you will lose the Autach. Not a great way to lose/use 115 points. Warp Spiders fit well in a Mech Eldar so I would take some, drop a Vyper or two to free up the Fast slot for them.

I think Storm Guardians are probably one of the weaker units in the Eldar list. I would replace these squads with Dire Avengers. Tougher, better Ld, better shots longer range etc. Serpents of fury with Shuriken storm Avengers can be very effective.

Dragons in a Falcon are pretty much a default choice, no problems there.

Harlequins don't strike me as the best choice for this list. In a Mech army they need a ride but since the only option is a Falcon, that limits them to 6 models. I would say ditch the Harlequins and the 2nd Falcon and get some Banshees in a Wave Serpent. Some people feel Harlequins have the edge over Banshees but I would put my money on 10 Banshees over 6 Harlequins. The Banshees fir better into a Mech list IMHO.

You now have 2 spare HS slots and a bunch of points which I would use to buy 2 Fire Prisms. They are an awesome choice for anyu Mech Eldar army and particularly good for tournements because of the flexibility of their firepower. For horde clearance you have 2 S5 large templates. For MEQ killing you have one S6 AP3 shot. For taking out vehicles and Deep striking Terminators you have 2 S9 templates and for when you really have to kill that stubborn monolith, you have an S10 AP1 shot! It is hard to beat that kind of flexibility in an all-comers list.

Sunday, February 11, 2007

Snowcase: GT Eldar army 1750 pts

Autarch (bike, lance, mandi-blasters, reaper launcher) = 155pts.

3 Guardian Jetbikes with cannon #1 = 76pts.

3 Guardian Jetbikes with cannon #2 = 76pts.

6 Fire Dragons (Exarch with flamer) = 108pts.

6 Banshees = 96pts.

6 Harlequins (5 kisses, Shadowseer, Leader with
powersword, 2 fusion pistols) = 198pts.

4 Shining Spears with Exarch #1 = 152pts.

4 Shining Spears with Exarch #2 = 152pts.

5 Swooping Hawks (Exarch, sunrifle, skyleap, intercept) = 152pts.

Falcon #1 (cannon x 2, vectored engines, field, stones) = 195pts.

Falcon #2 (as above) = 195pts.

Falcon #3 (as above) = 195pts.



11 scoring units, grand total of 1750 points. Any help you can offer would be greatly appreciated.

Eldar Army - 1750 pts - V 0.4

Autarch w/ jetbike, laserlance, mandiblaster - 130

5 Harlies + 1 Shadowseer w/ kiss(x6) - 162

6 Fire Dragons - 96

6 Banshees - 96

5 Pathfinders - 120

5 Pathfinders - 120

3 Jetbikes w/ shuricannon - 76

3 Jetbikes w/ shuricannon - 76

2 Shining Spears + 1 Exarch w/ skilled rider - 127

1 Vyper w/ shuricannon, scatterlaser - 70

1 Vyper squadron w/ shuricannon, scatterlaser - 70

1 Falcon w/ scatterlaser, shuricannon, stones, vect engines, holofield - 205

1 Falcon w/ scatterlaser, shuricannon, stones, vect engines, holofield - 205

1 Falcon w/ scatterlaser, shuricannon, stones, vect engines, holofield - 205

Total: 1758 pts. Models: 38 + 5.

Sunday, February 04, 2007

Jigplums Eldar Army - 1750 pts (Competitive)

Now if youv'e read my other posts about this subject then you'll know that i think eldar have taken a hit where it comes to competative lists. though there are some dubious choices now in the codex that may make a powerful force when bearded up like Harlequins and swooping hawks i'm going to use this thread to throw in a few lists and see what you guys think. Could they compete in a competative environment? For starters as a uk player my lists have ukgt rules in mind so escalation in half the games and playing the missions from the rulebook. For each army please state army comps that it may suffer against, and suggestions to make i better vs said lists, things the list may need and things that maybe dont fit with the list

Farseer [jetbike, Mindwar, singingspear]

Troops:
3 jetbikes[shuriken cannon] + Warlock [embolden, singing spear]
3 jetbikes[shuriken cannon] + Warlock [embolden, singing spear]

Elites:
8 Fire Dragons including Exarch[dragons breath, crackshot]
Waveserpent [twin-linked scatterlasers, Shuriken Cannon, spirit stone, vectored engines]
8 Fire Dragons including Exarch[dragons breath, crackshot]
Waveserpent twin-linked [scatterlasers, Shuriken Cannon, spirit stone, vectored engines]


Heavy Support:
Fire Prisim + spirit stones, holo field
Fire Prisim + spirit stones, holo field
Fire Prisim + spirit stones, holo field

A: Very true, it is harder to win with a list with a larger variety of units, which is why i'll leave that for friendly games, or for qualifying for the gt next year. Its easy to make this list more varied, for example adding an avengers squad over a firedragons squad, maybe a falcon over a prism and a unit of jetbikes could be exchanged for a small unit for the falcon[banshee's prehaps? However this is a competative list designed to play against competative lists[i.e. tournaments only] where it needs to be able to deal with:
9 oblits, 4 Heavy support, Dp ironwarriors
9 Landspeeder 3 pred marines
Suit Tau [farsight]
Mc nids with 6 shooty fex's and 2 tyrants
Mechanised Tau
3 speeder, 3 pred, 3 dred marines
Hoard nids
LeeJerrum's Ass-Cannon Army - 1500 pts

Commander Captain With Terminator Armour. 85 Points.
4 Terminator Command Squad with 2 assault cannons. 200 points.
5 scouts Teleport Homer. 70 points
5 scouts. 65 points
3 Land Speeder Tornado with EA. 255 points
3 Land Speeder Tornado with EA. 255 points
3 Land Speeder Tornado with EA. 255 points
Dreadnought. 105 points.
Dreadnought. 105 points.
Dreadnought. 105 points.

1500 list with 14 cannons. Most you can have in SM army.

Phazael
This is my current refined 2k competitive list that I have settled on after some playtesting:

HQ:
Farseer- Runes of Witnessing, Runes of Warding, Fortune

Elite:
9 Fire Dragons + Exharch with Dragons Breath and Crack Shot
-Wave Serpent w Scatter Laser, Shuri Cannon, Spirit Stones, Vectored

8 Harlequins + Leader + Shadowseer all w Kiss

Troops:
9 Dire Avengers + Exharch w 2 Avenger Cats, Bladestorm
-Wave Serpent w Scatter LAser, Shuri Cannon, Spirit Stones

9 Dire Avengers + Exharch w 2 Avenger Cats, Bladestorm
-Wave Serpent w Scatter LAser, Shuri Cannon, Spirit Stones

Fast Attack:
8 Warp Spiders + Exharch w Power Blades, Twin Spinners, Withdraw

Heavy Support:
Fire Prism w Holo, Spirit Stones

Fire Prism w Holo, Spirit Stones

Fire Prism w Holo, Spirit Stones

Pretty much a straight forward mechanized list with some clowns for CC power and to draw fire. Six Grav tanks with a combined 21 S6 shots a turn (plus prism cannon goodness) pretty much destroys anything resembling light vehicles or infantry. Drive by Dire squads are good for sniping survivors and squatting on objectives and the fire dragons are a solid answer for just about any heavy hitter unit out there. The Spiders are there to counter things like Land Speeders and assure victory over armies that cannot easily deal with them, like Tau or IG.

My biggest issues are facing Thousand Sons (multiwound maries are hard to kill with prisms and clowns) or Rokkit heavy ork lists (which can poumd my skimmers into the ground), but lucky neither of those lists are very common. The list is particularly strong against pods, which are common in my area. The only remaining adjustment I am considering is to drop the Fire Dragons and transport for another set of clowns and Seer. While the Fire Dragons are very handy, I find that my opponents tend to quickly eradicate them (or worse, send a single C to grind them down over several turns) after they erase something from existance. The only reason I have kept the Dragons for now is that they are (being mounted) a much quicker threat response force than the clowns.

Q:
So who does the farseer fortune? the harlis?

Correct me if i am wrong, but the hariquins are basicaly the only infantry on the ground. That and the farseer. If the harliquins can always be ignored, then that means the farseer is the next legal target.

Of course i am making a few assumptions here, and this is only until you deploy some units out of the serpents.

A:
He joins the squad, normally, and therefor benefits from the Veil (since it is a psychic ability conveyed to the entire unit), but you lose hit and run while you are doing this. Given a good opportunity and need, I will often break off the farseer solo so that the clowns can bounce around from unit to unit, but that usually happens later in the game.

The dragons are in a serpent, they just get smoked the moment they step out to erase something from existance. As in, people will actually stop shooting at the clowns for a turn to wipe them out. Doesn't seem to affect my ability to win, but it would be nice to have more squads that live to the end beyond the Prisms and the odd Dire unit.


Saturday, February 03, 2007

Eldar Army List - 1750 pts - V 0.3

Autarch w/ jetbike, laserlance, mandiblaster - 130 pts

6 Harlequins w/ kiss (x6) - 132 pts

6 Harlequins w/ kiss (x6) - 132 pts

6 Fire Dragons - 96 pts

6 Pathfinders - 144 pts

6 Jetbikes w/ shuricannon (x2) - 152 pts

Vyper w/ scatterlaser, shuricannon - 70 pts

Vyper w/ scatterlaser, shuricannon - 70 pts

5 Shining Spears - 175 pts

Falcon w/ starcannon, stones, holofield, vector engines - 205 pts

Falcon w/ starcannon, stones, holofield, vector engines - 205 pts

Falcon w/ starcannon, stones, holofield, vector engines - 205 pts

Total: 1716 pts.
KalTorak's Eldar Army - 1750 pts

Farseer 175 points
Jetbike, Shuriken pistol, Hagun Zar, Ghosthelm, Spiritstones,
Runes of warding, Doom, Fortune
5 Warlocks 265 points
Jetbike, Shuriken pistol, Hagun Zar, 1x Embolden, 1x Enhance, 1x Destructor

Autarch 130 points
Jetbike, Mandiblaser, laser lance

5 Fire dragons 80 points

5 Fire dragons 80 points

5 Pathfinder 120 points

5 Pathfinder 120 points

5 Pathfinder 120 points

5 Pathfinder 120 points

Vyper squadron (2 shuriken cannons) 60 points

Vyper squadron (2 shuriken cannons) 60 points

Vyper squadron (2 shuriken cannons) 60 points

Falcon (pulsar, scatter laser, shuriken cannon, holo field, spirit stones) 185 points

Falcon (pulsar, scatter laser, shuriken cannon, holo field, spirit stones) 185 points

1750 points


quote:
Farseer 128 points
Jetbike, Shuriken pistol, singing speer, Ghosthelm, Runes of warding, Doom

5 Fire Dragons (including exarch with dragons breath) 80 points

6 Harlequines (including shadowseer) 162 points

6 Harlequines (including shadowseer) 162 points

5 Pathfinder 120 points

5 Pathfinder 120 points

5 Pathfinder 120 points

5 Pathfinder 120 points

Vyper squadron (2 shuriken cannons) 60 points

Vyper squadron (2 shuriken cannons) 60 points

Vyper squadron (2 shuriken cannons) 60 points

Falcon (pulsar, scatter laser, shuriken cannon, holo field, spirit stones) 185 points

Falcon (pulsar, scatter laser, shuriken cannon, holo field, spirit stones) 185 points

Falcon (pulsar, scatter laser, shuriken cannon, holo field, spirit stones) 185 points

1747 points


Kelmon's Variant

Farseer: 175 + 3P für Speer
Autarch: 130

5 Drachen
5 Drachen
6 Harlies (incl. Seer)

5 Pathfinder
5 Pathfinder
5 Pathfinder

Vyper: Doppel ShuKa
Vyper: Doppel ShuKa
Vyper: Doppel ShuKa

Falcon: Scatter Laser, ShuKa, Holofeld, Steine
Falcon: Scatter Laser, ShuKa, Holofeld, Steine
Falcon: Scatter Laser, ShuKa, Holofeld, Steine

Bleiben 25P...Fusionsblaster für den Autarchen rein und einmal sechs Drachen nehmen...

----------------------------------------------------------------------------------------

Adeon's Variant:

Prophet(55), Jetbike(30), Speer(3), Doom(25), Vorhersehung(15)
-128
Autarch(70), Jetbike(30), Mandiblaster(10), Impulslanze(20), Fusionsstrahler(10)
-140

3 Jetbikes(66), 1 Shuka(10)
-76
3 Jetbikes(66), 1 Shuka(10)
-76
5 Weltenwanderer(120)
-120

6 Harlequine(108), 6 Peitschen(24)
-132
6 Harlequine(108), 6 Peitschen(24)
-132
6 Feuerdrachen(96)
-96

Falcon(115), Impulslaser(15), Shuka(10), Holofeld(35), Vektor(20), Steine(10)
-205
Falcon(115), Impulslaser(15), Shuka(10), Holofeld(35), Vektor(20), Steine(10)
-205
Falcon(115), Impulslaser(15), Shuka(10), Holofeld(35), Vektor(20), Steine(10)
-205

2 Vyper(90), 2 Shuka(10),2 Shuka(20)
-120
Vyper(45), Shuka(5), Shuka(10)
-60
Vyper(45), Shuka(10)
-55

1750 pts

----------------------------------------------------------------------------------------

KalTarok's Answer:

Farseer 175 points
Jetbike, Shuriken pistol, Hagun Zar, Ghosthelm, Spiritstones,
Runes of warding, Doom, Fortune

5 Warlocks 255 points
Jetbike, Shuriken pistol, Hagun Zar, 1x Embolden, 1x Enhance

Farseer 140 points
Jetbike, Fortune, Doom

5 Fire dragons 80 points

5 Fire dragons 80 points

5 Pathfinder 120 points

5 Pathfinder 120 points

5 Pathfinder 120 points

Vyper squadron (2 shuriken cannons) 60 points

Vyper squadron (2 shuriken cannons) 60 points

Falcon (pulsar, scatter laser, shuriken cannon, holo field, spirit stones) 185 points

Falcon (pulsar, scatter laser, shuriken cannon, holo field, spirit stones) 185 points

Fire Prism (holo field, spirit stones, shuriken cannon) 170 points

1740 points


--------------------------------------------------------------------------------------

Kelmon's Answer:

Proph: wie Deiner nur plus Speer (+3P) aber ohne RoW (-15)
5 Warlocks: wie bei Dir

Autarch: Mandiblaster, Jetbike, Lanze

5 Drachen
5 Drachen

5 WeWas
5 WeWas

2 Vyper
2 Vyper

3 Speere
1 Exarch: Sternenlanze, Rückzug

2 Falcons: wie bei Dir

------------------------------------------------------------------------------------------------

KalTarok's Variant

Farseer 175 points
Jetbike, Shuriken pistol, Hagun Zar, Ghosthelm, Spiritstones,
Runes of warding, Doom, Fortune
5 Warlocks 255 points
Jetbike, Shuriken pistol, Hagun Zar, 1x Embolden, 1x Enhance

Farseer 143 points
Jetbike, Fortune, Doom, singing spear

5 Fire dragons 80 points

5 Fire dragons 80 points

11 Guardians (eldar missile launcher) 108 points

11 Guardians (eldar missile launcher) 108 points

5 pathfinders 120 points

Vyper squadron (2 shuriken cannons) 60 points

Vyper squadron (2 shuriken cannons) 60 points

Falcon (pulsar, star cannon, shuriken cannon, holo field, spirit stones) 195 points

Falcon (pulsar, star cannon, shuriken cannon, holo field, spirit stones) 195 points

Fire Prism (holo field, spirit stones, shuriken cannon) 170 points

1749 points

-----------------------------------------------------------------------------------------------------------------------------

KalTarok's Variant

Farseer 175 points
Jetbike, Shuriken pistol, Hagun Zar, Ghosthelm, Spiritstones,
Runes of warding, Doom, Fortune
5 Warlocks 255 points
Jetbike, Shuriken pistol, Hagun Zar, 1x Embolden, 1x Enhance

Farseer 143 points
Jetbike, Fortune, Doom, singing spear

5 Fire dragons 80 points

5 Fire dragons 80 points

11 Guardians (eldar missile launcher) 108 points

11 Guardians (eldar missile launcher) 108 points

5 pathfinders 120 points

Vyper squadron (2 shuriken cannons) 60 points

Vyper squadron (2 shuriken cannons) 60 points

Falcon (pulsar, star cannon, shuriken cannon, holo field, spirit stones) 195 points

Falcon (pulsar, star cannon, shuriken cannon, holo field, spirit stones) 195 points

Fire Prism (holo field, spirit stones, shuriken cannon) 170 points

1749 points



Sunday, January 28, 2007

Lazarus' Eldar Tourney Army - 1850 pts

The list

Eldrad
Avatar
10 defenders w/ star cannon, warlock w/ conceal spear & pistol
10 defenders w/ star cannon, warlock w/ destructor spear & pistol
5 path finders
6 fire dragons (exarch w/ dragon's breath & hgeavy flamer)
6 Harlequins (shadow seer , troupe master all w/ kisses)
1 vyper w/ scatter laser & shuriken cannon
6 warp spiders (surprise assault & dual spinners)
1 wraithlord w/ brightlance & wraithsword
1 falcon w/ star cannon,shuriken cannon, SS,HOLO,VE,SE
1 falcon w/ star cannon,shuriken cannon, SS,HOLO,VE,SE

2 HQ
3 TROOP
3 ELITE
2 FAST
3 HEAVY

51 models
11 scoring units

Note: I only used star cannons today as those were the only models I had available at the time (my new army was not with me). I now don't use any at all.



I did not have the space or time to take proper notes but here is the best of my recollection:

Game 1 saw me facing off against an Iron warrior player w/ the dreaded 9 obliterators. He also had 3 dreadnaughts, a daemon prince as well as the usual assorted heavy weapon & tac sqauds. The name of the mission eludes me but it was basically VP oriented. I won roll for initiative and elected to take first turn. Eldrad fortuned the avatar each turn as well as himself once the enemy was near. The third power usually went to guide or doom something as needed. My opponent's dice rolling were rather poor most of the game which is not something you want when faced with a pair of falcons (lol). The high points of the game:
The harlies destroyed an 8 man tac/close combat unit on the charge. My warp spiders dropped in behind a dread and destroyed it. They blew the weapon off of a second one before dying to a hail of obliterator fire. (deepstrike for them is soo helpfull)
I never had an issue with wraithsight because the lord was always parked with a guarduan unit in hard cover...just sit & snipe w/ bright lance.
The overall game was pretty close. I scored it 879 to 616 which was enough for a win for me. Considering he had hard cover for all of his obliterators I think I did pretty good.


Game 2 saw me facing a world bearers army. Blood thirster, lord on a bike, bloodletters, deamonettes, 2 auto cannon havoc units, several other heavy weapons in tac units and 2 obliterators (to my best recollection)
The mission was "black box". No VP's were used which meant we were going to have to dog pile the objective. A quick glance of the mission told us that we only needed to have a scoring unit 6" away from the objective.
I won roll for initiative and elected to go first. Guided the falcons & fortuned the avatar. Despite firing both falcons, the vyper, the path finders, 2 guardian units & the wraithlord I only managed to kill 3 marines (cover saves). Soon he's able to drop the daemon bomb making every one of his reserve rolls and successfully inviting the blood thirster. This whole thing hit my left flank wrecking the guardians and putting 2 wounds on the wraithlord. (lol that's what daemons do right?) I moved my right flank closer to the action to prepare for the inevitable assault. The Avatar & eldard managed to take the blood thirster down with Eldrad dealing the killing blow (his second bloodthirster kill in a month lol). I also killed the remainder of the first tac unit I had shot up. As the closing turn neared I knew that I would have to do tremendous damage to actually win the game but I could draw it with no issues at all as I could contest without a reasonable chance for him to dislodge me. On turn 5 I jetted both falcons onto the objeective as well as the Avatar who had fortune on him. The harlies slammed into his midline units casuing havoc & killing everything in their kill zone.Time was called so we would only play the bottom of the turn which was his. With a lucky series of rolls he managed to shoot down both falcons much to my surprise. He partially moved the tac unit towards the objective to contest it. We shook hands for a great game and went to calculate battle points....upon reading the mission objective a little better it clearly stated that you had to be completley within 6" of the objective with the scoring unit in order for it to count. Looking at the board he did not fulfill this while my Avatar did which would net me the win. A great guy and gracious opponent (very fun to play against) he didn't fight about it and conceeded the win.....I couldn't take it. Sad
Had he read the mission properly (or me for that matter) he could have simply moved the bloodletters up to contest it. I allowed him to go back and do it giving him the draw instead of a loss. I'm not really sure why I did it but it just felt right at the time....I've often let people go back and shoot units that they forgot to shoot or move units that they forgot to move.....I've never really just given away one of my wins before....lol

Game 3 saw me facing another world bearers player. Blood thirster (rhino delivery method), 2 units of daemoneetes, bloodletters, defiler, 2 obliterators, 4 tac units w/ assorted heavy weapons (all tank hunters) Lord on a bike.
The mission was to get more scoring units into your opponents deployemnt zone than he can get into yours. (no VP's were used again). The mission also had us set up 4 markers that could be used to teleport troops down onto the board touching one of the markers....this allowed you to put anything with a wound charateristic into reserve to use the depstrike rules....models did not deviate that touched a marker. It was also nightfight rules with a -6" range to any weapon that had a range of 24" or more.

I kept both guardian units, the wraithlord and the spiders in reserve hoping to unlease some of that short range firepower on his daemons once summoned. The warithlord I was going to deepstrike next to his defiler as there was a marker in that area.

I won the initiative roll (I normally never get intiative but today is my day I guess lol) and elected to go first. I took a few shots at a tac unit in the woods but due to terrain & night fight I was only able to kill 2 models. On his next turn he shook the falcon and moved his stuff forward to prepare for the daemon bomb.I failed all my reserve rolls except for a single unit of guardians. The fortuned Avatar kept plodding forward and the shaken falcon jetted accross the board to his flank....awaiting next turn to unload death upon him. The teleported guardians unloaded everything onto the biker lord failing to wound him (turbo boosted lol)
On his turn he made all of his reserve rolls and invited the blood thirster successfully. The biker lord and bloodletters hit my guardians in the woods and the thirster and the rest of the bloodletters charged the avatar. Eldard was directly behind them in support. The guardians managed to heroically cut down a bloodletter before losing half of their number. The avatar wailed on the bloodthirster dealing him 2 wounds(thatnks to doom). Over the couse of the next three turns this combat raged on with the avatar & eldrad killing the blood thister, all the bloodletters and the lord on the bike breaking all but one o his scoring units in my delpoyment zone.

The harlies disembarked from my other falcon and tore into his tac unit in the woods. He tried to counter charge me with some daemonettes on his turn but the harlies wrecked them before they could do any real damage (lost 1 harlie). The tac unit killed another one and then I broke off and hit them again (wash rinse and repeat)...The harlies only had 2 models left but killed 3 units.

My opponent lost his obliterators in a deepstrike attempt so I thought I'd be daring and try for a perfect deepstrike with my spiders. If I didn't land on target behind the defiler I could only deviate one direction without going off of the board....I deviated in that direction! (lol).....no rear armour so I fire at his tac unit instead killing 3 of them. The defiler then assaults them and my spiders hold it off until the wraithlord deepstruck in and assaulted it the folling turn...3 penetrations later and a destroyed defiler.

By game end I had 4 scoring units in his deployment while he had only 1 in mine which netted me the win.


Overall thoughts: Fortune on the avatar + the fact that my units are fearless is amazing. The avatar took a single wound in game 2 and game 3 while easliy killing far more points than he was worth.
The pathfinders who normally do well for me had the misfortune of watching my opponent make nearly every save or cover save as needed. I did get a turn of firing on a doomed blood thirster but he also made evey save lol.
The dragons didn't seem much action at all but are still one of our most solid choices.
The harlies are worth their weight in gold....I think if I used more than 6 that I would get real complaints about them ...
The spiders as a deepstrike unit worked out well. I only wanted them to drop behind rear armour and pop some tanks...they pretty much performed as expected.
The falcons are still a great tank. Shoving them ino the teeth of the enemy guns I only lost 3 of them total in all the games which is a little above normal for me but still pretty good considering the firepower that they absorb.

I miss the mobility of my mech list but this mostly foot list performs reasonably well.....


Overall I placed second. The guy who won best overall is the gentleman who I gave the draw to......which means I forfeited best overall and the prize to do what I though was the honorable thing and I'm good with that. His army was also beautifully painted & converted whic helped his "soft" scores quite a bit......something that I'll soo be able to do as well.

Overall, A fun tourney.

Saturday, January 27, 2007

Eldar Army - 1500 pts (from DireHamster at Warseer)

HQ
-Farseer: Runes of Warding, Runes of Witnessing, Mindwar, Fortune, Spirit Stones, Singing Spear, Jetbike.
-Autarch: Laser, Lance Jetbike, Fusion Gun, Mandiblaster

TROOPS

-8 Dire Avengers: exarch, double shuricats, Bladestorm
Wave Serpent: TL Brightlance, Shuricannon, Spirit Stones
-9 Dire Avengers: exarch, double Shuricat, Bladestorm
Wave Serpent: TL scatterlasers, Shuricannon, Spirit Stones

ELITES
-6 Harlequins, all with Kisses, Shadowseer

FAST ATTACK (Honour Guard for Farseer and Autarch brothers)
-5 Shining Spears: exarch, Star Lance, Withdraw, Skillfull Rider

HEAVY Support
-Falcon: Star Cannon, Shuricannon, Holo, Stones.

Total Cost: 1495
Models in Army: 33

The idea is to crush single part of the enemy force at a time.

The Spears are formidable especially backed up by both HQ units. First turn you fortune the unit with both Farseer and Autarch attached, you turboboost towards the enemy lines, to threaten his valuable but lumbering targets, then he struggles to drop your seven T4 3++ rerollable save model unit, not easy thing to achieve! My spears withstood unimaginable amount of firepower. Then you leave the squad with both characters, the squad remains fortuned, and move up to 12" for the kill, especially against tanks. Then you turboboost spears forward again so he cannot target your IC's! Spears themselves are also very dangerous against anything of value: tanks MC's, terminators, devastator squads and so on. The Armoured company was actually defenceless due to its lack of mobility, one Leman was taken out by Avengers bladestorming its rear side. Surprisingly BL mounted on one of the serpents managed to score 1 penetrate hit and stun enemy tank before being torn off. Harlies wrecked 1 Leman and a Basilisk, as my opponent forgot to move them. This amount of rending attacks works wonders.

Saturday, January 20, 2007

Eldar 1500 pts GT List - Anathema

HQ:

Autarch on jetbike, mandiblaster, fusion gun and laser lance

Elites:

6 Fire Dragons
Wave Serpent, TL Scatter lasers, spirit stone, vectored engines

6 Harlequins all with kisses, shadowseer upgrade (in Falcon most of the time)

Troops:

5 Pathfinders

5 Pathfinders

Fast Attack:

8 Warp Spiders inc. Exarch with extra Spinner

Heavy Support:

Fire Prism + Shuricannon, Holofields, spirit stone

Fire Prism + Shuricannon, Holofields, spirit stone

Falcon, shuricannon, shuricannon, holo-fields, sprit stone

1491

Its pretty mech and mobile which is my kind of style apart from the Pathfinders who are there for counter-infiltration, monstrous creature killing and objective claiming. My guess is that no-one is likely to bother shooting at a unit with a 2+ cover save if I can find some decent terrain.

The Harlequins or Fire Dragons will go in the Falcon depending on what I'm facing, but I expect the Harlies to catch a lift most games. The Autarch is hopefully highly useful for countercharge and running interference/tying up other squads not to mention the Reserve roll assistance if needed. It also has a handy tank killing role which is one of the things I used to like about using a Jetbike Farseer.

The Heavy support section is where I'll have to get used to radically new units, the Falcon not shooting a lot will be strange and the Fire Prisms are a new thing for me also.

Anyone have any suggestions or spot any glaring weaknesses. Calls to up the model count will be ignored. Its mech Eldar, a low model count comes with the territory and is offset by the mobility and ability to hit the opposition in overwhelming force at weak points.

Friday, January 19, 2007

Mr. Maloke's Eldar Army List:


HQ:

Farseer with fortune, doom, speere, stones, jetbike-->163P.


Troops:

5 pathfinders 120P.

5 pathfinders 120P.


Elite:

8 firedragons 128P.
serpent with Shurikencannons, stones, vengines and shurikencannon 140P.

10 scorpions with exarch and claw 187P.
serpent with brightlances, stones, vengines 165P.

6 harlequines with kisses and including a shadowseer 162P. (in falcon)


Heavy support:

falcon with scatterlaser, shurikencannon, stones, vengines and holofield 205P.

fire prism with stones, vengines and holofield 180P.

fire prism with stones, vengines and holofield 180P.


Finally: 1750 P.

Sunday, January 14, 2007

GT - Army List - 1750 pts - V 0.2

Autarch w/ fusion gun, jump packs - 105 pts

6 Harlequins w/ kiss (x6) -132 pts

6 Harlequins w/ kiss (x6) - 132 pts

6 Harlequins w/ kiss (x6) - 132 pts

10 Dire Avengers - 265 pts
Wave Serpent w/ tl bright lance, stones

6 Jetbikes w/ shuricannon (x2) - 152 pts

9 Warp Spiders - 247 pt
1 Exarch w/ withdraw

Falcon w/ starcannon, stones, holofield, vect engine - 205 pts

Falcon w/ starcannon, stones, holofield, vect engine - 205 pts

Falcon w/ scatter laser, stones, holofield, vect engine - 195 pts

Total: about 1750 pts. Models: 45 + 4.

Critics: mono-dimensional, fragile, hiding of skimmers in turn 1.

Saturday, January 13, 2007

GT - Army List - 1750 pts - V 0.1

Farseer w/ singing spear, bike, doom

6 Harlequins w/ kiss (x6)

6 Harlequins w/ kiss (x6)

6 Harlequins w/ kiss (x6)

10 Guardians w/ scatter laser
Wave Serpent w/ tl bright lance, stones

10 Guardians w/ scatter laser
Wave Serpent w/ tl scatter laser, stones

5 Shining Spears

Falcon w/ starcannon, stones, holofield, vect engine

Falcon w/ starcannon, stones, holofield, vect engine

Falcon w/ scatter laser, stones, holofield, vect engine

Total: 1749 pts. Models: 44 + 5.

This army gives me 7 shooty units (5 tanks + 2 Guardian squads) in the first turn if necessary. This should be enough to take down the serious threats in the first two turns. The Harlies and Shining Spears will take care of the rest while shooting goes on.

Critics: mono-dimensional, fragile, hiding of skimmers in turn 1.