Saturday, January 20, 2007

Eldar 1500 pts GT List - Anathema

HQ:

Autarch on jetbike, mandiblaster, fusion gun and laser lance

Elites:

6 Fire Dragons
Wave Serpent, TL Scatter lasers, spirit stone, vectored engines

6 Harlequins all with kisses, shadowseer upgrade (in Falcon most of the time)

Troops:

5 Pathfinders

5 Pathfinders

Fast Attack:

8 Warp Spiders inc. Exarch with extra Spinner

Heavy Support:

Fire Prism + Shuricannon, Holofields, spirit stone

Fire Prism + Shuricannon, Holofields, spirit stone

Falcon, shuricannon, shuricannon, holo-fields, sprit stone

1491

Its pretty mech and mobile which is my kind of style apart from the Pathfinders who are there for counter-infiltration, monstrous creature killing and objective claiming. My guess is that no-one is likely to bother shooting at a unit with a 2+ cover save if I can find some decent terrain.

The Harlequins or Fire Dragons will go in the Falcon depending on what I'm facing, but I expect the Harlies to catch a lift most games. The Autarch is hopefully highly useful for countercharge and running interference/tying up other squads not to mention the Reserve roll assistance if needed. It also has a handy tank killing role which is one of the things I used to like about using a Jetbike Farseer.

The Heavy support section is where I'll have to get used to radically new units, the Falcon not shooting a lot will be strange and the Fire Prisms are a new thing for me also.

Anyone have any suggestions or spot any glaring weaknesses. Calls to up the model count will be ignored. Its mech Eldar, a low model count comes with the territory and is offset by the mobility and ability to hit the opposition in overwhelming force at weak points.

3 comments:

Archon Wuestenfux said...

*** are Anathema comments

Are the Fire Dragons going in the Serpent or the Falcon??

**Serpent mostly.

If the Harlies are going to be a 6-man squad in the Falcon you don't really need the Shadow Seer.

**The Shadowseer is there so that in Escalation conditions they can start advancing up the field without being shot, or wait for the Falcon without being shot. If the Falcon turns up late there's a good chance that they will have managed to charge anyway, then the Dragons can go in the Falcon.
Its also useful for the turns after they disembark and have assaulted and killed their target. If this target is far enough away from any counter shooting it could save them to assault next turn.

If you are taking the Harlies in a transport they can only assault on the same turn if the dismount before the Falcon has moved, so you may want to get Falcon in good position first, so consider dropping the Seer and taking Star Engines for 36" movement

**I know they have to get out before the transport moves. Nah, Star Engines aren't worth it IMO. I'll usually spend a turn or two getting in position hugging cover and shooting anyway so a 36" 1-turn boost isn't needed.

put the 6 Dragons in the Falcon, drop the Waveserpent, beef Harlies up to a 10 man unit.

**Harlies at 10 are too big a point sink anyway IMO, if I ran them on foot, 8 would do the same job. However the good thing about 6 is that they likely won't vapourise their target on impact like 8 or 10 would and be left standing around, so can hit and run or kill their target off in my opponents phase and be free to re-charge another.

Also give the WS Exarch PowerBlades and Withdraw! you don't want these guys stuck in close assault.

**I don't want them in assault against anything in power armour anyway so I'm not bothered with powerblades. That said if I had points I'd put it in there. Withdraw would be nice but there are no free points and I don't put them up close against things that will likely assault and kill them.

Perhaps also increase Pathfinders to 6-man squads

** Would love to, but don't have the points. Pathfinders are nice but they don't kill much. An extra one is not worth the points that I could spend elsewhere to greater effect.

Archon Wuestenfux said...

Enderel reply:

Nice list once more Anathema, I run one very similar in theme and style.

Couple of things to ponder -

Autarch on his own flying around, set up for close support, risks being the closest target a lot. Who is he supporting the Harlies?

One CC unit. Which is set for offensive duties.

Anti Horde aspect seems a little low. Unless you use the Fire Prisms.

Low body count (isn't that always the way with Eldar though )

Quick view on my list, not saying that this is any good though..

Autarch
Pathfinders 6
Jet Bikes 3
Dire Avengers 10 with Wave Serpent
Harlequins 6
Fire Dragons 5
Swooping Hawks 5
Falcon
Falcon
War Walkers 2 Scatter lasers

Tempted to swap the war walkers and jet bikes to a Fire Prism.

I've got a few army list floating around along these lines.

Archon Wuestenfux said...

Anathema reply:

Nice list once more Anathema, I run one very similar in theme and style.

**Cheers, its definitely a style of play I like.

Couple of things to ponder -

Autarch on his own flying around, set up for close support, risks being the closest target a lot. Who is he supporting the Harlies?

**Indeed, in fact this is one of the main problems with him and I will need practice to get the most out of him. He doesn't really support the harlies per se, he's more like a trouble shooter. If I'm advancing with my skimmers he'll usually stay just behind one of them while possibly popping out and back for a cheeky melta shot. The fact that he needs to be used aggresivley to get the most out of is something that I'm finding a bit tricky to balance.

One CC unit. Which is set for offensive duties.

**Well 2 CC units if you count the Autarch. Generally the power in the army is in its close range shooting and overall firepower but I like to have an assault option to finish off units or take out something big and expensive like terminators.

Anti Horde aspect seems a little low. Unless you use the Fire Prisms.

**Yup, thats what the Prisms are for although I've actually got a fair bit of multishot S6; 4 shuricannons, 1 scatter laser and 9 deathspinners put out 34 S6 shots a turn (most of which is BS3) if they're all in range. This combined with the 2 templates and the harlequins 24 S4 attacks on the charge should hopefully be enough to take down hordes if I play it right.

Low body count (isn't that always the way with Eldar though )

** Tell me about it!

Quick view on my list, not saying that this is any good though..

Autarch
Pathfinders 6
Jet Bikes 3
Dire Avengers 10 with Wave Serpent
Harlequins 6
Fire Dragons 5
Swooping Hawks 5
Falcon
Falcon
War Walkers 2 Scatter lasers

**Looks pretty good. Do you find the jetbikes any good? I've tried Avengers a few times in other lists and wasn't really sold on them but I know others swear by them. Its pretty fast as well, with the Falcon mounted assault being a very good tactic.

Tempted to swap the war walkers and jet bikes to a Fire Prism.

**Its good, but the War Walkers are pretty good with the option to scout and being pretty cheap for a lot of firepower. I think Prisms are best taken as 2 or 3 personally, purely to have the option of the combined shot and so that at least one can be firing a turn, so I'd try the Walkers first.

It's on Warseer, January 10, 2007