Monday, February 12, 2007
hq
autarch
jump generator power weapon fusion gun total 115pts
troops
ten storm guardians two fusion guns
wave surpent twin bright lances
shuriken cannon vectored engines
total 257pts
troop 2
ten storm guardians two fusion guns
wave surpent twin bright lance
shuriken cannon vectored engines
total 257pts
elites
six fire dragons 96pts
six harlequins
harlequins kiss
troupe master total 148pts
fast attack
vyper two shuriken cannons total 60pts
vyper two shuriken cannons total 60pts
vyper two shuriken cannons total 6opts
heavy support
falcon pulse laser
two shuriken cannons
holo fields vectored engines
total 185pts
falcon pulse laser
two shuriken cannons
holo fields vectored engines
total 185pts
well tell me what you think i have 77pts left to spend
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Comment:
1. I don't really see the tactics in this list. Unless you're just planning on hiding your storm guardians in wave serpents for the entire game and rack up points with your heavy tanks (your vypers will die early on). If that's the case then you're just giving away VP's by taking dragons and clowns. And most armies at a GT will have enough heavy weapons to eventually bring down at least one of your tanks.
I would really reconsider your troops choices and your HQ. The warp generator is not a ideal piece of equipment on a lone autarch; you need spiders to take with him. Since he has a power weapon, you may as well give him a scorpion helmet while you're at it.
Oh, and no spirit stones on your holofield tanks is like having cake without ice cream.
2. I think that 1. is onto something here, this list does not gel together particularly well.
Autarch, if you are giving him a warp generator then you really a need a squad of Warp Spiders to keep him company. Otherwise if you roll a double for his second move you will lose the Autach. Not a great way to lose/use 115 points. Warp Spiders fit well in a Mech Eldar so I would take some, drop a Vyper or two to free up the Fast slot for them.
I think Storm Guardians are probably one of the weaker units in the Eldar list. I would replace these squads with Dire Avengers. Tougher, better Ld, better shots longer range etc. Serpents of fury with Shuriken storm Avengers can be very effective.
Dragons in a Falcon are pretty much a default choice, no problems there.
Harlequins don't strike me as the best choice for this list. In a Mech army they need a ride but since the only option is a Falcon, that limits them to 6 models. I would say ditch the Harlequins and the 2nd Falcon and get some Banshees in a Wave Serpent. Some people feel Harlequins have the edge over Banshees but I would put my money on 10 Banshees over 6 Harlequins. The Banshees fir better into a Mech list IMHO.
You now have 2 spare HS slots and a bunch of points which I would use to buy 2 Fire Prisms. They are an awesome choice for anyu Mech Eldar army and particularly good for tournements because of the flexibility of their firepower. For horde clearance you have 2 S5 large templates. For MEQ killing you have one S6 AP3 shot. For taking out vehicles and Deep striking Terminators you have 2 S9 templates and for when you really have to kill that stubborn monolith, you have an S10 AP1 shot! It is hard to beat that kind of flexibility in an all-comers list.
Sunday, February 11, 2007
| Autarch (bike, lance, mandi-blasters, reaper launcher) = 155pts. 3 Guardian Jetbikes with cannon #1 = 76pts. 3 Guardian Jetbikes with cannon #2 = 76pts. 6 Fire Dragons (Exarch with flamer) = 108pts. 6 Banshees = 96pts. 6 Harlequins (5 kisses, Shadowseer, Leader with powersword, 2 fusion pistols) = 198pts. 4 Shining Spears with Exarch #1 = 152pts. 4 Shining Spears with Exarch #2 = 152pts. 5 Swooping Hawks (Exarch, sunrifle, skyleap, intercept) = 152pts. Falcon #1 (cannon x 2, vectored engines, field, stones) = 195pts. Falcon #2 (as above) = 195pts. Falcon #3 (as above) = 195pts. 11 scoring units, grand total of 1750 points. Any help you can offer would be greatly appreciated. | |
Autarch w/ jetbike, laserlance, mandiblaster - 130
5 Harlies + 1 Shadowseer w/ kiss(x6) - 162
6 Fire Dragons - 96
6 Banshees - 96
5 Pathfinders - 120
5 Pathfinders - 120
3 Jetbikes w/ shuricannon - 76
3 Jetbikes w/ shuricannon - 76
2 Shining Spears + 1 Exarch w/ skilled rider - 127
1 Vyper w/ shuricannon, scatterlaser - 70
1 Vyper squadron w/ shuricannon, scatterlaser - 70
1 Falcon w/ scatterlaser, shuricannon, stones, vect engines, holofield - 205
1 Falcon w/ scatterlaser, shuricannon, stones, vect engines, holofield - 205
1 Falcon w/ scatterlaser, shuricannon, stones, vect engines, holofield - 205
Total: 1758 pts. Models: 38 + 5.
Sunday, February 04, 2007
Now if youv'e read my other posts about this subject then you'll know that i think eldar have taken a hit where it comes to competative lists. though there are some dubious choices now in the codex that may make a powerful force when bearded up like Harlequins and swooping hawks i'm going to use this thread to throw in a few lists and see what you guys think. Could they compete in a competative environment? For starters as a uk player my lists have ukgt rules in mind so escalation in half the games and playing the missions from the rulebook. For each army please state army comps that it may suffer against, and suggestions to make i better vs said lists, things the list may need and things that maybe dont fit with the list
Farseer [jetbike, Mindwar, singingspear]
Troops:
3 jetbikes[shuriken cannon] + Warlock [embolden, singing spear]
3 jetbikes[shuriken cannon] + Warlock [embolden, singing spear]
Elites:
8 Fire Dragons including Exarch[dragons breath, crackshot]
Waveserpent [twin-linked scatterlasers, Shuriken Cannon, spirit stone, vectored engines]
8 Fire Dragons including Exarch[dragons breath, crackshot]
Waveserpent twin-linked [scatterlasers, Shuriken Cannon, spirit stone, vectored engines]
Heavy Support:
Fire Prisim + spirit stones, holo field
Fire Prisim + spirit stones, holo field
Fire Prisim + spirit stones, holo field
A: Very true, it is harder to win with a list with a larger variety of units, which is why i'll leave that for friendly games, or for qualifying for the gt next year. Its easy to make this list more varied, for example adding an avengers squad over a firedragons squad, maybe a falcon over a prism and a unit of jetbikes could be exchanged for a small unit for the falcon[banshee's prehaps? However this is a competative list designed to play against competative lists[i.e. tournaments only] where it needs to be able to deal with:
9 oblits, 4 Heavy support, Dp ironwarriors
9 Landspeeder 3 pred marines
Suit Tau [farsight]
Mc nids with 6 shooty fex's and 2 tyrants
Mechanised Tau
3 speeder, 3 pred, 3 dred marines
Hoard nids
Commander Captain With Terminator Armour. 85 Points.
4 Terminator Command Squad with 2 assault cannons. 200 points.
5 scouts Teleport Homer. 70 points
5 scouts. 65 points
3 Land Speeder Tornado with EA. 255 points
3 Land Speeder Tornado with EA. 255 points
3 Land Speeder Tornado with EA. 255 points
Dreadnought. 105 points.
Dreadnought. 105 points.
Dreadnought. 105 points.
1500 list with 14 cannons. Most you can have in SM army.
This is my current refined 2k competitive list that I have settled on after some playtesting:
HQ:
Farseer- Runes of Witnessing, Runes of Warding, Fortune
Elite:
9 Fire Dragons + Exharch with Dragons Breath and Crack Shot
-Wave Serpent w Scatter Laser, Shuri Cannon, Spirit Stones, Vectored
8 Harlequins + Leader + Shadowseer all w Kiss
Troops:
9 Dire Avengers + Exharch w 2 Avenger Cats, Bladestorm
-Wave Serpent w Scatter LAser, Shuri Cannon, Spirit Stones
9 Dire Avengers + Exharch w 2 Avenger Cats, Bladestorm
-Wave Serpent w Scatter LAser, Shuri Cannon, Spirit Stones
Fast Attack:
8 Warp Spiders + Exharch w Power Blades, Twin Spinners, Withdraw
Heavy Support:
Fire Prism w Holo, Spirit Stones
Fire Prism w Holo, Spirit Stones
Fire Prism w Holo, Spirit Stones
Pretty much a straight forward mechanized list with some clowns for CC power and to draw fire. Six Grav tanks with a combined 21 S6 shots a turn (plus prism cannon goodness) pretty much destroys anything resembling light vehicles or infantry. Drive by Dire squads are good for sniping survivors and squatting on objectives and the fire dragons are a solid answer for just about any heavy hitter unit out there. The Spiders are there to counter things like Land Speeders and assure victory over armies that cannot easily deal with them, like Tau or IG.
My biggest issues are facing Thousand Sons (multiwound maries are hard to kill with prisms and clowns) or Rokkit heavy ork lists (which can poumd my skimmers into the ground), but lucky neither of those lists are very common. The list is particularly strong against pods, which are common in my area. The only remaining adjustment I am considering is to drop the Fire Dragons and transport for another set of clowns and Seer. While the Fire Dragons are very handy, I find that my opponents tend to quickly eradicate them (or worse, send a single C to grind them down over several turns) after they erase something from existance. The only reason I have kept the Dragons for now is that they are (being mounted) a much quicker threat response force than the clowns.
Q: So who does the farseer fortune? the harlis?
Correct me if i am wrong, but the hariquins are basicaly the only infantry on the ground. That and the farseer. If the harliquins can always be ignored, then that means the farseer is the next legal target.
Of course i am making a few assumptions here, and this is only until you deploy some units out of the serpents.
A: He joins the squad, normally, and therefor benefits from the Veil (since it is a psychic ability conveyed to the entire unit), but you lose hit and run while you are doing this. Given a good opportunity and need, I will often break off the farseer solo so that the clowns can bounce around from unit to unit, but that usually happens later in the game.
The dragons are in a serpent, they just get smoked the moment they step out to erase something from existance. As in, people will actually stop shooting at the clowns for a turn to wipe them out. Doesn't seem to affect my ability to win, but it would be nice to have more squads that live to the end beyond the Prisms and the odd Dire unit.
Saturday, February 03, 2007
Autarch w/ jetbike, laserlance, mandiblaster - 130 pts
6 Harlequins w/ kiss (x6) - 132 pts
6 Harlequins w/ kiss (x6) - 132 pts
6 Fire Dragons - 96 pts
6 Pathfinders - 144 pts
6 Jetbikes w/ shuricannon (x2) - 152 pts
Vyper w/ scatterlaser, shuricannon - 70 pts
Vyper w/ scatterlaser, shuricannon - 70 pts
5 Shining Spears - 175 pts
Falcon w/ starcannon, stones, holofield, vector engines - 205 pts
Falcon w/ starcannon, stones, holofield, vector engines - 205 pts
Falcon w/ starcannon, stones, holofield, vector engines - 205 pts
Total: 1716 pts.
Farseer 175 points
Jetbike, Shuriken pistol, Hagun Zar, Ghosthelm, Spiritstones,
Runes of warding, Doom, Fortune
5 Warlocks 265 points
Jetbike, Shuriken pistol, Hagun Zar, 1x Embolden, 1x Enhance, 1x Destructor
Autarch 130 points
Jetbike, Mandiblaser, laser lance
5 Fire dragons 80 points
5 Fire dragons 80 points
5 Pathfinder 120 points
5 Pathfinder 120 points
5 Pathfinder 120 points
5 Pathfinder 120 points
Vyper squadron (2 shuriken cannons) 60 points
Vyper squadron (2 shuriken cannons) 60 points
Vyper squadron (2 shuriken cannons) 60 points
Falcon (pulsar, scatter laser, shuriken cannon, holo field, spirit stones) 185 points
Falcon (pulsar, scatter laser, shuriken cannon, holo field, spirit stones) 185 points
1750 points
quote:Kelmon's Variant
Farseer 128 points
Jetbike, Shuriken pistol, singing speer, Ghosthelm, Runes of warding, Doom5 Fire Dragons (including exarch with dragons breath) 80 points
6 Harlequines (including shadowseer) 162 points
6 Harlequines (including shadowseer) 162 points
5 Pathfinder 120 points
5 Pathfinder 120 points
5 Pathfinder 120 points
5 Pathfinder 120 points
Vyper squadron (2 shuriken cannons) 60 points
Vyper squadron (2 shuriken cannons) 60 points
Vyper squadron (2 shuriken cannons) 60 points
Falcon (pulsar, scatter laser, shuriken cannon, holo field, spirit stones) 185 points
Falcon (pulsar, scatter laser, shuriken cannon, holo field, spirit stones) 185 points
Falcon (pulsar, scatter laser, shuriken cannon, holo field, spirit stones) 185 points
1747 points
Farseer: 175 + 3P für Speer
Autarch: 130
5 Drachen
5 Drachen
6 Harlies (incl. Seer)
5 Pathfinder
5 Pathfinder
5 Pathfinder
Vyper: Doppel ShuKa
Vyper: Doppel ShuKa
Vyper: Doppel ShuKa
Falcon: Scatter Laser, ShuKa, Holofeld, Steine
Falcon: Scatter Laser, ShuKa, Holofeld, Steine
Falcon: Scatter Laser, ShuKa, Holofeld, Steine
Bleiben 25P...Fusionsblaster für den Autarchen rein und einmal sechs Drachen nehmen...
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Adeon's Variant:
Prophet(55), Jetbike(30), Speer(3), Doom(25), Vorhersehung(15)
-128
Autarch(70), Jetbike(30), Mandiblaster(10), Impulslanze(20), Fusionsstrahler(10)
-140
3 Jetbikes(66), 1 Shuka(10)
-76
3 Jetbikes(66), 1 Shuka(10)
-76
5 Weltenwanderer(120)
-120
6 Harlequine(108), 6 Peitschen(24)
-132
6 Harlequine(108), 6 Peitschen(24)
-132
6 Feuerdrachen(96)
-96
Falcon(115), Impulslaser(15), Shuka(10), Holofeld(35), Vektor(20), Steine(10)
-205
Falcon(115), Impulslaser(15), Shuka(10), Holofeld(35), Vektor(20), Steine(10)
-205
Falcon(115), Impulslaser(15), Shuka(10), Holofeld(35), Vektor(20), Steine(10)
-205
2 Vyper(90), 2 Shuka(10),2 Shuka(20)
-120
Vyper(45), Shuka(5), Shuka(10)
-60
Vyper(45), Shuka(10)
-55
1750 pts
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KalTarok's Answer:
Farseer 175 points
Jetbike, Shuriken pistol, Hagun Zar, Ghosthelm, Spiritstones,
Runes of warding, Doom, Fortune
5 Warlocks 255 points
Jetbike, Shuriken pistol, Hagun Zar, 1x Embolden, 1x Enhance
Farseer 140 points
Jetbike, Fortune, Doom
5 Fire dragons 80 points
5 Fire dragons 80 points
5 Pathfinder 120 points
5 Pathfinder 120 points
5 Pathfinder 120 points
Vyper squadron (2 shuriken cannons) 60 points
Vyper squadron (2 shuriken cannons) 60 points
Falcon (pulsar, scatter laser, shuriken cannon, holo field, spirit stones) 185 points
Falcon (pulsar, scatter laser, shuriken cannon, holo field, spirit stones) 185 points
Fire Prism (holo field, spirit stones, shuriken cannon) 170 points
1740 points
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Kelmon's Answer:
Proph: wie Deiner nur plus Speer (+3P) aber ohne RoW (-15)
5 Warlocks: wie bei Dir
Autarch: Mandiblaster, Jetbike, Lanze
5 Drachen
5 Drachen
5 WeWas
5 WeWas
2 Vyper
2 Vyper
3 Speere
1 Exarch: Sternenlanze, Rückzug
2 Falcons: wie bei Dir
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KalTarok's Variant
Farseer 175 points
Jetbike, Shuriken pistol, Hagun Zar, Ghosthelm, Spiritstones,
Runes of warding, Doom, Fortune
5 Warlocks 255 points
Jetbike, Shuriken pistol, Hagun Zar, 1x Embolden, 1x Enhance
Farseer 143 points
Jetbike, Fortune, Doom, singing spear
5 Fire dragons 80 points
5 Fire dragons 80 points
11 Guardians (eldar missile launcher) 108 points
11 Guardians (eldar missile launcher) 108 points
5 pathfinders 120 points
Vyper squadron (2 shuriken cannons) 60 points
Vyper squadron (2 shuriken cannons) 60 points
Falcon (pulsar, star cannon, shuriken cannon, holo field, spirit stones) 195 points
Falcon (pulsar, star cannon, shuriken cannon, holo field, spirit stones) 195 points
Fire Prism (holo field, spirit stones, shuriken cannon) 170 points
1749 points
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Farseer 175 points
Jetbike, Shuriken pistol, Hagun Zar, Ghosthelm, Spiritstones,
Runes of warding, Doom, Fortune
5 Warlocks 255 points
Jetbike, Shuriken pistol, Hagun Zar, 1x Embolden, 1x Enhance
Farseer 143 points
Jetbike, Fortune, Doom, singing spear
5 Fire dragons 80 points
5 Fire dragons 80 points
11 Guardians (eldar missile launcher) 108 points
11 Guardians (eldar missile launcher) 108 points
5 pathfinders 120 points
Vyper squadron (2 shuriken cannons) 60 points
Vyper squadron (2 shuriken cannons) 60 points
Falcon (pulsar, star cannon, shuriken cannon, holo field, spirit stones) 195 points
Falcon (pulsar, star cannon, shuriken cannon, holo field, spirit stones) 195 points
Fire Prism (holo field, spirit stones, shuriken cannon) 170 points
1749 points