Jigplums Eldar Army - 1750 pts (Competitive)
Now if youv'e read my other posts about this subject then you'll know that i think eldar have taken a hit where it comes to competative lists. though there are some dubious choices now in the codex that may make a powerful force when bearded up like Harlequins and swooping hawks i'm going to use this thread to throw in a few lists and see what you guys think. Could they compete in a competative environment? For starters as a uk player my lists have ukgt rules in mind so escalation in half the games and playing the missions from the rulebook. For each army please state army comps that it may suffer against, and suggestions to make i better vs said lists, things the list may need and things that maybe dont fit with the list
Farseer [jetbike, Mindwar, singingspear]
Troops:
3 jetbikes[shuriken cannon] + Warlock [embolden, singing spear]
3 jetbikes[shuriken cannon] + Warlock [embolden, singing spear]
Elites:
8 Fire Dragons including Exarch[dragons breath, crackshot]
Waveserpent [twin-linked scatterlasers, Shuriken Cannon, spirit stone, vectored engines]
8 Fire Dragons including Exarch[dragons breath, crackshot]
Waveserpent twin-linked [scatterlasers, Shuriken Cannon, spirit stone, vectored engines]
Heavy Support:
Fire Prisim + spirit stones, holo field
Fire Prisim + spirit stones, holo field
Fire Prisim + spirit stones, holo field
A: Very true, it is harder to win with a list with a larger variety of units, which is why i'll leave that for friendly games, or for qualifying for the gt next year. Its easy to make this list more varied, for example adding an avengers squad over a firedragons squad, maybe a falcon over a prism and a unit of jetbikes could be exchanged for a small unit for the falcon[banshee's prehaps? However this is a competative list designed to play against competative lists[i.e. tournaments only] where it needs to be able to deal with:
9 oblits, 4 Heavy support, Dp ironwarriors
9 Landspeeder 3 pred marines
Suit Tau [farsight]
Mc nids with 6 shooty fex's and 2 tyrants
Mechanised Tau
3 speeder, 3 pred, 3 dred marines
Hoard nids
Sunday, February 04, 2007
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Wildseven: Drop a Prism(only because you need a heavy slot) for a couple war walkers with either EML(best allrounders IMO ) or Starcannons. Give them stones if you like as well. War walkers are always good when you have lots of heavies. Deploy them first, and your opponent then must put down one or two of his heavies giveing you the knowledge of where the best place to put the prismis are. Then if the walkers are in a bad spot because you deployed them first, just walk them behind cover as they are scouts ALSO since they are scouts, having 4 EML or 4 Starcannons will help in all of your escalation games as there are there turn one!
Then, I would say you have WAY to many fire dragons Sad In my games they have always been throw away, as right after they pop out and destroy stuff, the get blown to pieces by any thing and everything AP4. Why not try a grp of warlocks! Give them singing spears and Distructor. Then they have S9 against vehicles(and do not have to rely on cc) AND anti horde. I believe that diversity will help a lot ^^
I think I read somewhere you were unhappy with Dire Avengers, but I think you should try them one more time. Use them as a bomb. Fleet to where you need to go(I mount mine : P) then unload on what you think will give the rest of your army trouble. Drop a jetbike squad for the points needed.
Aside from that... Perhaps try to find the points to upgrade your cannons on your serpents to EML. They can be AP3(awsome against rines and the like), they can touch any armor, and they have an AP4 pinning!
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